Open source, Open mind.

MasterX Online Virtual Dimension Manager

Site Project

MasterX-oVDM and its concepts are Licensed under the GPL


Site project focus:

Software restarted with new ideas:

in its most simple form, a software application that will have different dimensions of software. Each dimension will contain its own unique interface of the system. A favorite or constant system can be set, and will come with a a general purpose system dimension. Think of it like having a new way to work with your computer every time you discover a new dimension.


Screen Shots of Prototype 4


Some more recent pictures are available here









The project is currently in beta stage now. It contains working user interface components, but they are not complete. It also now contains a embedded python interpreter for scripting the applications programs.

How to compile MasterX on Ubuntu Linux
MasterX Online Virtual Dimension Manager for Kubuntu 8.10 deb
Current Mac OS X Leopard Demo (as of 11.06.08)
x86 Ubuntu Build Script *UPDATED*
FreeBSD 7 Build Script

Soon more build scripts will emerge.


Please send bug reports to jared@lostsidedead.biz



System Components

LostSideDead Components:

libmx - system interface (how the app will communicate with the OS)
libmxui- a user interface class framework based on libmx
mxl - simple configuration script reading/writing program
libmasc - a lexical anyalizer

Third Party Components

Python Interpreter - programs scripting langauge
SDL - for interfacing with the OS
zlib - for compression
libpng - for PNG graphics
boost - set of C++ classes soon to be added to C++ standard

These components are just a start.

MAsterX-ovDM OS Shell/ Framework.

The idea is that for every 'space' in the operating systems graphical user interface, there will be multiple windows, and other spaces. Thinking of a desktop as a virtual space, the application would create a new 'dimension' for your applications on on the fly. Switching between dimensions is simple using a combination of key presses or the scroll on your mouse. Each dimension would have its own icons, wallpaper, windows, and other features. Very similar to KDE and GNOME's window pagers. The difference between the two is that my application will not be a window manager. It will function on its own, and be able to compile for a multitude of platforms. Like a window that has many windows inside of it. Dreams also include a built in scripting language shell. Alot like bash but geared more towards triggering change within the windowing enviorment.. A example of this would be Window A in side of Dimension B would create Dimension C with Window D. The shell could expand or become a single desktop. Dependent on the applications currently running and the users preference. This idea I orignaly wrote in the year 2000, and I believe I finally have learned enough about computer programming to properly implement it. The concept created in this project will just be a prototype for more time down the road when I can actually implement it for say X, or as a real Operating System itself..
The third attempt was a great learning experience you can view it here

Second Attempt WebSVN project

Some example screen shots from my second attempt to create this system.




MasterX prototype with a KDE like skin



My first attempt to create the system didnt work out to well. However the majority of the functionality was there. Unfourtenly it was written back when I was using windows98. I somehow managed to scrounge together a broken source tree. The source will not compile but atleast it will give you a general idea of the concept I am attempting to create.


View the source @ http://www.lostsidedead.biz/code/MOVD/



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All The software on this site is free and Licensed under the GPL
Please Feel Free to Redistribute (As a Free Download) any of the software on this page.

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Updates View All

UPDATE @ Wed Jun 14 09:04:55 PDT 2017
Added new version of Acid Cam v2.1.9. New filters/menu design. Download.

UPDATE @ Sun May 14 09:59:54 PDT 2017
Acid Cam for macOS supports 4K resolution so added a sample in 4K on YouTube. Acid Cam v2 Qt is now supported on Raspberry Pi 3/Raspbian.

UPDATE @ Sun Jan 8 10:58:07 PST 2017
Added new version of Acid Cam (v2.1.1) and a few new blog posts. Be sure to check out my GitHub page.

UPDATE @ Thu Dec 15 16:42:56 PST 2016
Updated bug report page with current projects on GitHub. Been working on Acid Cam v2.1.0 and adding new videos to the YouTube channel.

UPDATE @ Sun Jun 19 00:37:30 PDT 2016
Added XChip project to the blog I helped work on with my friend on GitHub.

UPDATE @ Thu Apr 7 11:56:17 PDT 2016
Added new version of Acid Cam for MacOS X.

UPDATE @ Wed Apr 6 08:52:07 PDT 2016
You can now download Acid Cam from Google Play.

UPDATE @ Fri Apr 1 09:59:08 PDT 2016
Finally signed up for twitter you can follow me here.

UPDATE @ Wed Oct 28 10:45:42 PDT 2015
This site now has a BitTorrent Tracker so I can share larger files.

UPDATE @ Sat Sep 12 04:07:24 PDT 2015
Added fixed versions of Super Stoner 420 and Apps collection that fix the issues with the software when running on MacOS X Yosemite.

UPDATE @ Mon Jun 15 15:35:52 PDT 2015
Spent a long time trying to figure out why OpenCV would not compile on Yosemite. Figured it out and statically linked Acid Cam VR 1.1 with the libraries so you no longer need the MacPorts version of OpenCV installed to /opt/local for it work. It should work as long as you have the Oculus Runtime.

UPDATE @ Sat Jun 6 16:11:40 PDT 2015
Added Acid Cam VR for Oculus Rift DK2 to the site with a version for Windows and MacOS X.

UPDATE @ Sun May 17 14:39:14 PDT 2015
It seems the first version of Acid Cam (1.7.7) is incompatible with MacOS X Yosemite for some reason. So if you using Yosemite just pick up version 2 of the program.

UPDATE @ Tue May 12 14:48:53 PDT 2015
Bad news, seems apple deprecated and now dropped support for one of the libraries that SDL 1.2 that I used to compile the majority of the games on this site. So that means I have to recompile and repackage the majority of these programs to get them to work on Yosemite. So the last version supported was 10.9.

UPDATE @ Fri May 8 10:30:56 PDT 2015
Added our first program for the Oculus 2. It requires that you at least have have the Oculus 2 Runtime.

UPDATE @ Wed Feb 11 11:24:23 PST 2015
Added a few new posts to my blog and have been adding new examples to my C++11 Repository

UPDATE @ Sat Dec 13 17:27:03 PST 2014
Added up to date version of Acid Cam 2 for Microsoft Windows.

UPDATE @ Wed Dec 10 11:12:16 PST 2014
The Site has been redesigned and its looking great. Thanks to my friend Daniel Daley who designed the page.

UPDATE @ Thu Oct 9 11:12:06 PDT 2014
Added a image file with the different LostSideDead graphics programs I have created. AlphaFlame HD Launcher needs to be copied to /Applications .

UPDATE @ Thu Oct 2 17:32:12 PDT 2014
Added a new version of Acid Cam v2.0.17 for Ubuntu Linux

UPDATE @ Fri Sep 19 15:19:11 PDT 2014
Made this music video with Alpha Flame HD quite a while ago, check it out!

UPDATE @ Fri Sep 12 14:56:55 PDT 2014
Added a compressed Archive containing the source code for Acid Cam 2 to the site.

UPDATE @ Thu Sep 11 14:51:50 PDT 2014
Added a video demonstration of Acid Cam for iPhone.

UPDATE @ Fri Aug 29 12:20:41 PDT 2014
Updated Acid Cam to version 2.0.16. Added all the filters from AF_Filter and you can now jump to any frame when processing a video.

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